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INI File  |  1998-12-15  |  10.1 KB  |  523 lines

  1. [CONTPSD2AnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=55
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backjump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=jumpHold
  29. Movement21=left
  30. Movement22=out
  31. Movement23=portal
  32. Movement24=portalx
  33. Movement25=react
  34. Movement26=reactback
  35. Movement27=right
  36. Movement28=run
  37. Movement29=runjump
  38. Movement30=runJumpDie
  39. Movement31=runJumpHold
  40. Movement32=stop
  41. Movement33=walk
  42. Movement34=waterrun
  43. Movement35=waterwalk
  44. Movement36=attack3
  45. Movement37=teleportdown
  46. Movement38=teleportup
  47. Movement39=jumprun
  48. Movement40=jumpstop
  49. Movement41=runstopleft
  50. Movement42=runstopright
  51. Movement43=runwaterrun
  52. Movement44=stoprun
  53. Movement45=stoprunstop
  54. Movement46=stopwalk
  55. Movement47=stopwalkstop
  56. Movement48=stopwaterrun
  57. Movement49=stopwaterwalk
  58. Movement50=walkstopleft
  59. Movement51=walkstopright
  60. Movement52=walkwaterwalk
  61. Movement53=waterrunrun
  62. Movement54=waterwalkwalk
  63.  
  64. nRequiredLoops=36
  65. nSpecificLoops=3
  66. nTransitionLoops=16
  67.  
  68. ;Required Animations-------------------------------------------------------
  69. [movement0]
  70. frames0=14
  71. loop=tp_atk9.KQS tp_atk9 0.000000 1.0 0 0
  72. nCue=4
  73. cue0=0.000000 interruptable 1
  74. cue1=0.285714 interruptable 0
  75. cue2=0.357143 playsound Swing.aud
  76. cue3=0.571429 do 
  77. nTransition=0
  78.  
  79. [movement1]
  80. frames1=39
  81. loop=tp_atk29.KQS tp_atk29 0.000000 1.0 0 0
  82. nCue=4
  83. cue0=0.666667 playsound Swing.aud
  84. cue1=0.743590 do 
  85. cue2=0.743590 footstep
  86. cue3=0.948718 footstep
  87. nTransition=0
  88.  
  89. [movement2]
  90. frames2=14
  91. loop=tp_atkb9.KQS tp_atkb9 0.000000 1.0 0 1
  92. nCue=4
  93. cue0=0.000000 interruptable 1
  94. cue1=0.285714 interruptable 0
  95. cue2=0.357143 playsound Swing.aud
  96. cue3=0.571429 do 
  97. nTransition=0
  98.  
  99. [movement3]
  100. frames3=17
  101. loop=tp_shth9.KQS tp_shth9 0.000000 1.0 0 0
  102. nCue=2
  103. cue0=0.705882 playsound Sheath.aud
  104. cue1=0.941176 footstep
  105. nTransition=0
  106.  
  107. [movement4]
  108. frames4=41
  109. loop=tpshth29.KQS tpshth29 0.000000 1.0 0 0
  110. nCue=3
  111. cue0=0.512195 footstep
  112. cue1=0.804878 playsound Sheath.aud
  113. cue2=0.878049 footstep
  114. nTransition=0
  115.  
  116. [movement5]
  117. frames5=20
  118. loop=tp_walk9.KQS tp_walk9 0.950000 -1.0 1 1
  119. nCue=2
  120. cue0=0.000000 footstep
  121. cue1=0.500000 footstep
  122. nTransition=0
  123.  
  124. [movement6]
  125. frames6=19
  126. loop=tp_bkjmp9.KQS tp_bkjmp9 0.000000 1.0 0 0
  127. nCue=1
  128. cue0=0.368421 playsound jump.aud
  129. nTransition=0
  130.  
  131. [movement7]
  132. frames7=11
  133. loop=tp_bkdie9.KQS tp_bkdie9 0.000000 1.0 0 0
  134. nCue=1
  135. cue0=0.000000 playsound jumpdie.aud
  136. nTransition=0
  137.  
  138. [movement8]
  139. frames8=12
  140. loop=tp_bkstp9.KQS tp_bkstp9 0.000000 1.0 0 0
  141. nCue=2
  142. cue0=0.083333 footstep
  143. cue1=0.166667 footstep
  144. nTransition=0
  145.  
  146. [movement9]
  147. frames9=4
  148. loop=tp_bkhld9.KQS tp_bkhld9 0.000000 1.0 1 1
  149. nCue=0
  150. nTransition=0
  151.  
  152. [movement10]
  153. frames10=8
  154. loop=tp_cras9.KQS tp_cras9 0.000000 1.0 0 0
  155. nCue=3
  156. cue0=0.000000 playsound crash.aud
  157. cue1=0.500000 footstep
  158. cue2=0.875000 footstep
  159. nTransition=0
  160.  
  161. [movement11]
  162. frames11=64
  163. loop=tp_die9.KQS tp_die9 0.000000 1.0 0 0
  164. nCue=4
  165. cue0=0.000000 playsound Conrdies.aud
  166. cue1=0.250000 footstep
  167. cue2=0.390625 footstep
  168. cue3=0.437500 playsound Whipout.aud
  169. nTransition=0
  170.  
  171. [movement12]
  172. frames12=6
  173. loop=tp_dtht9.KQS tp_dtht9 0.000000 1.0 0 0
  174. nCue=1
  175. cue0=0.000000 playsound c_dropit.aud
  176. nTransition=0
  177.  
  178. [movement13]
  179. frames13=31
  180. loop=tp_falb9.KQS tp_falb9 0.000000 1.0 0 0
  181. nCue=0
  182. nTransition=0
  183.  
  184. [movement14]
  185. frames14=31
  186. loop=tp_flfw9.KQS tp_flfw9 0.000000 1.0 0 0
  187. nCue=0
  188. nTransition=0
  189.  
  190. [movement15]
  191. frames15=115
  192. loop=C_fdie9.kqs C_fdie9 0.000000 1.0 0 0
  193. nCue=1
  194. cue0=0.000000 playsound firedie.aud
  195. nTransition=0
  196.  
  197. [movement16]
  198. frames16=42
  199. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  200. nCue=1
  201. cue0=0.000000 playsound c_iced.aud
  202. nTransition=0
  203.  
  204. [movement17]
  205. frames17=21
  206. loop=tp_jump9.KQS tp_jump9 0.000000 1.0 0 0
  207. nCue=1
  208. cue0=0.380952 playsound jump.aud
  209. nTransition=0
  210.  
  211. [movement18]
  212. frames18=11
  213. loop=tp_jdie9.KQS tp_jdie9 0.000000 1.0 0 0
  214. nCue=1
  215. cue0=0.000000 playsound jumpdie.aud
  216. nTransition=0
  217.  
  218. [movement19]
  219. frames19=11
  220. loop=tp_jstp9.KQS tp_jstp9 0.000000 1.0 0 0
  221. nCue=2
  222. cue0=0.000000 footstep
  223. cue1=0.090909 footstep
  224. nTransition=0
  225.  
  226. [movement20]
  227. frames20=3
  228. loop=tp_jhld9.KQS tp_jhld9 0.000000 1.0 1 1
  229. nCue=0
  230. nTransition=0
  231.  
  232. [movement21]
  233. frames21=16
  234. loop=tp_pivl9.KQS tp_pivl9 0.000000 1.0 1 1
  235. nCue=2
  236. cue0=0.000000 footstep
  237. cue1=0.500000 footstep
  238. nTransition=0
  239.  
  240. [movement22]
  241. frames22=16
  242. loop=tp_draw9.KQS tp_draw9 0.000000 1.0 0 0
  243. nCue=2
  244. cue0=0.062500 playsound Unsheath.aud
  245. cue1=0.312500 footstep
  246. nTransition=0
  247.  
  248. [movement23]
  249. frames23=21
  250. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  251. nCue=1
  252. cue0=0.000000 playsound Portal.aud
  253. nTransition=0
  254.  
  255. [movement24]
  256. frames24=31
  257. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  258. nCue=4
  259. cue0=0.000000 playsound Portalb.aud
  260. cue1=0.516129 footstep
  261. cue2=0.548387 footstep
  262. cue3=0.935484 footstep
  263. nTransition=0
  264.  
  265. [movement25]
  266. frames25=13
  267. loop=tp_reac9.KQS tp_reac9 0.000000 1.0 0 0
  268. nCue=1
  269. cue0=0.000000 playsound Conrouch.aud
  270. nTransition=0
  271.  
  272. [movement26]
  273. frames26=21
  274. loop=tp_rctb9.KQS tp_rctb9 0.000000 1.0 0 0
  275. nCue=4
  276. cue0=0.000000 playsound Conrowbk.aud
  277. cue1=0.714286 footstep
  278. cue2=0.142857 footstep
  279. cue3=0.380952 footstep
  280. nTransition=0
  281.  
  282. [movement27]
  283. frames27=16
  284. loop=tp_pivr9.KQS tp_pivr9 0.000000 1.0 1 1
  285. nCue=2
  286. cue0=0.000000 footstep
  287. cue1=0.500000 footstep
  288. nTransition=0
  289.  
  290. [movement28]
  291. frames28=15
  292. loop=tp_run9.KQS tp_run9 0.000000 1.0 1 1
  293. nCue=2
  294. cue0=0.000000 footstep
  295. cue1=0.533333 footstep
  296. nTransition=4
  297. transition0=0.066667 waterrun 0.000000 runwaterrun
  298. ;toFrames0=19
  299. transition1=0.800000 stop 0.000000 stoprunstop
  300. ;toFrames1=31
  301. transition2=1.000000 stop 0.000000 runstopright
  302. ;toFrames2=31
  303. transition3=0.533333 stop 0.000000 runstopleft
  304. ;toFrames3=31
  305.  
  306. [movement29]
  307. frames29=20
  308. loop=tp_rjump9.KQS tp_rjump9 0.000000 1.0 0 0
  309. nCue=1
  310. cue0=0.100000 playsound jump.aud
  311. nTransition=0
  312.  
  313. [movement30]
  314. frames30=11
  315. loop=tp_rjdie9.KQS tp_rjdie9 0.000000 1.0 0 0
  316. nCue=1
  317. cue0=0.000000 playsound jumpdie.aud
  318. nTransition=0
  319.  
  320. [movement31]
  321. frames31=3
  322. loop=tp_rjhld9.KQS tp_rjhld9 0.000000 1.0 1 1
  323. nCue=0
  324. nTransition=2
  325. transition0=-1 run 0.800000 jumprun
  326. ;toFrames0=15
  327. transition1=-1 stop 0.000000 jumpstop
  328. ;toFrames1=31
  329.  
  330. [movement32]
  331. frames32=31
  332. loop=tp_stop9.KQS tp_stop9 0.000000 1.0 1 1
  333. nCue=0
  334. nTransition=4
  335. transition0=-1 run 0.733333 stoprun
  336. ;toFrames0=15
  337. transition1=-1 walk 0.550000 stopwalk
  338. ;toFrames1=20
  339. transition2=-1 waterrun 0.578947 stopwaterrun
  340. ;toFrames2=19
  341. transition3=-1 waterwalk 0.000000 stopwaterwalk
  342. ;toFrames3=24
  343.  
  344. [movement33]
  345. frames33=20
  346. loop=tp_walk9.KQS tp_walk9 0.000000 1.0 1 1
  347. nCue=2
  348. cue0=0.000000 footstep
  349. cue1=0.500000 footstep
  350. nTransition=4
  351. transition0=0.600000 stop 0.000000 stopwalkstop
  352. ;toFrames0=31
  353. transition1=0.850000 stop 0.000000 walkstopright
  354. ;toFrames1=31
  355. transition2=1.000000 stop 0.000000 walkstopleft
  356. ;toFrames2=31
  357. transition3=0.300000 waterwalk 0.000000 walkwaterwalk
  358. ;toFrames3=24
  359.  
  360. [movement34]
  361. frames34=19
  362. loop=tpswrun9.KQS tpswrun9 0.000000 1.0 1 1
  363. nCue=2
  364. cue0=0.052632 footstep
  365. cue1=0.526316 footstep
  366. nTransition=1
  367. transition0=0.526316 run 0.466667 waterrunrun
  368. ;toFrames0=15
  369.  
  370. [movement35]
  371. frames35=24
  372. loop=tpswwlk9.KQS tpswwlk9 0.000000 1.0 1 1
  373. nCue=2
  374. cue0=0.041667 footstep
  375. cue1=0.541667 footstep
  376. nTransition=1
  377. transition0=0.583333 walk 0.350000 waterwalkwalk
  378. ;toFrames0=20
  379.  
  380. ;Specific Animations-------------------------------------------------------
  381. [movement36]
  382. frames36=104
  383. loop=hma_tp.KQS hma_tp 0.000000 1.0 0 0
  384. nCue=0
  385. nTransition=0
  386.  
  387. [movement37]
  388. frames37=21
  389. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  390. nCue=1
  391. cue0=0.000000 playsound poofdown.aud
  392. nTransition=0
  393.  
  394. [movement38]
  395. frames38=22
  396. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  397. nCue=3
  398. cue0=0.000000 playsound poofup.aud
  399. cue1=0.727273 footstep
  400. cue2=0.772727 footstep
  401. nTransition=0
  402.  
  403. ;Transition Animations-----------------------------------------------------
  404. [movement39]
  405. frames39=4
  406. loop=tp_jmprn9.KQS tp_jmprn9 0.000000 1.0 0 0
  407. nCue=1
  408. cue0=0.750000 footstep
  409. nTransition=0
  410.  
  411. [movement40]
  412. frames40=16
  413. loop=tp_jmpst9.KQS tp_jmpst9 0.000000 1.0 0 0
  414. nCue=2
  415. cue0=0.062500 footstep
  416. cue1=0.125000 footstep
  417. nTransition=0
  418.  
  419. [movement41]
  420. frames41=16
  421. loop=tprstpl9.KQS tprstpl9 0.000000 1.0 0 0
  422. nCue=3
  423. cue0=0.000000 footstep
  424. cue1=0.750000 footstep
  425. cue2=0.375000 footstep
  426. nTransition=0
  427.  
  428. [movement42]
  429. frames42=12
  430. loop=tprstpr9.KQS tprstpr9 0.000000 1.0 0 0
  431. nCue=3
  432. cue0=0.000000 footstep
  433. cue1=0.500000 footstep
  434. cue2=0.583333 footstep
  435. nTransition=0
  436.  
  437. [movement43]
  438. frames43=6
  439. loop=tp_rnsr9.KQS tp_rnsr9 0.000000 1.0 0 0
  440. nCue=0
  441. nTransition=0
  442.  
  443. [movement44]
  444. frames44=8
  445. loop=tp_stpr9.KQS tp_stpr9 0.000000 1.0 0 0
  446. nCue=1
  447. cue0=0.375000 footstep
  448. nTransition=0
  449.  
  450. [movement45]
  451. frames45=8
  452. loop=tpstrst9.KQS tpstrst9 0.000000 1.0 0 0
  453. nCue=2
  454. cue0=0.125000 footstep
  455. cue1=0.625000 footstep
  456. nTransition=0
  457.  
  458. [movement46]
  459. frames46=11
  460. loop=tpstpwk9.KQS tpstpwk9 0.000000 1.0 0 0
  461. nCue=1
  462. cue0=0.454545 footstep
  463. nTransition=0
  464.  
  465. [movement47]
  466. frames47=10
  467. loop=tpstwst9.KQS tpstwst9 0.000000 1.0 0 0
  468. nCue=2
  469. cue0=0.300000 footstep
  470. cue1=0.700000 footstep
  471. nTransition=0
  472.  
  473. [movement48]
  474. frames48=11
  475. loop=tpstpsr9.KQS tpstpsr9 0.000000 1.0 0 0
  476. nCue=2
  477. cue0=0.909091 footstep
  478. cue1=0.272727 footstep
  479. nTransition=0
  480.  
  481. [movement49]
  482. frames49=10
  483. loop=tpstpsw9.KQS tpstpsw9 0.000000 1.0 0 0
  484. nCue=1
  485. cue0=0.200000 footstep
  486. nTransition=0
  487.  
  488. [movement50]
  489. frames50=6
  490. loop=tpwstpl9.KQS tpwstpl9 0.000000 1.0 0 0
  491. nCue=2
  492. cue0=0.000000 footstep
  493. cue1=0.666667 footstep
  494. nTransition=0
  495.  
  496. [movement51]
  497. frames51=11
  498. loop=tpwstpr9.KQS tpwstpr9 0.000000 1.0 0 0
  499. nCue=2
  500. cue0=0.454545 footstep
  501. cue1=0.818182 footstep
  502. nTransition=0
  503.  
  504. [movement52]
  505. frames52=5
  506. loop=tpwkswk9.KQS tpwkswk9 0.000000 1.0 0 0
  507. nCue=0
  508. nTransition=0
  509.  
  510. [movement53]
  511. frames53=8
  512. loop=tp_srnr9.KQS tp_srnr9 0.000000 1.0 0 0
  513. nCue=1
  514. cue0=0.000000 footstep
  515. nTransition=0
  516.  
  517. [movement54]
  518. frames54=6
  519. loop=tpswkwk9.KQS tpswkwk9 0.000000 1.0 0 0
  520. nCue=0
  521. nTransition=0
  522.  
  523.